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121. Missiles, Just too Awsome? - in Skill Discussions [original thread]
PopeUrban wrote: Turrets care about transversal, sig, and range. Missiles care about range, sig, and speed. The balance of missiles is predicated around the fact that flying in a straight line, in any direction, is equally useful as a defense...
- by Sylvia Kildare - at 2016.12.09 18:49:55
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122. Skill System to be Further Sanitized by Ascension - in Skill Discussions [original thread]
Dr Caymus wrote: Interestingly, Astronautic Engineering sticks around, which, as you say, suggests that it might still have a chance of being implemented at some point. It happened with Salvage Drone Operation. Or maybe not... the three departi...
- by Sylvia Kildare - at 2016.12.09 18:42:46
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123. Is the best race for Alpha the Gallente? - in Skill Discussions [original thread]
Carniflex wrote: [quote=Tau Cabalander]Can Gallente Alphas actually use Industrials? When I recently looked at the Ship Tree, only Caldari didn't have the Industrials path blocked-off by Omega status. The info for the other races of Industria...
- by Sylvia Kildare - at 2016.12.09 14:46:48
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124. Feature Request: User definable voice actor files - in Player Features and Ideas Discussion [original thread]
+1 for an excellent idea. I've only seen two people on the forums claiming to like new Aura better than old (and ofc the other thread had a list of 200+ people wanting old Aura back)... but an idea like this would preserve the new Aura for those ...
- by Sylvia Kildare - at 2016.12.09 14:31:39
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125. Great Remaps Builds That Will Improve Your Gameplay Exprience - in Skill Discussions [original thread]
Seen Nyoni Nyoni wrote: Journey Build: Perception > 26 Memory > 28 Willpower > 15 Intelligence > 26 Charisma > 5 OwnerShip Perception > 3 Memory > 27 Willpower > 23 Intelligence > 14 Charisma > 32 Explorer Percep...
- by Sylvia Kildare - at 2016.12.08 17:17:21
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126. Sticky:This Week in EVE #133 - Week 48/2016 - in EVE Information Portal [original thread]
Yosagi Yojimbo wrote: C: When in game press ESCAPE, goto the DISPLAY & GRAPHICS tabs, deselect DYNAMIC CAMERA MOVEMENT in the bottom left corner, press APPLY. Success! That's the one. Been so long since I unchecked it I forgot which one...
- by Sylvia Kildare - at 2016.12.06 09:31:42
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127. List of newly added skillz, sorted by date? - in Skill Discussions [original thread]
Tau Cabalander wrote: Ascension 1.0, 2016-11-15 + Ice Harvesting Drone Operation + Ice Harvesting Drone Specialization + Invulnerability Core Operation + Mining Drone Specialization + Spatial Phenomena Generation Edit: I missed the massive com...
- by Sylvia Kildare - at 2016.12.06 09:27:31
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128. Skill Loss. - in Issues, Workarounds & Localization [original thread]
Ashi Gurum wrote: The "reimbursement" didn't do anything for me because my bug (posted earlier in thread) did not result in any skills trained beyond level 5, just beyond where they should have been (past level 4 for 6 days). Now that I see tha...
- by Sylvia Kildare - at 2016.12.04 01:57:24
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129. Announcement:EVE Online: Ascension - Issues (PC) - in EVE Information Portal [original thread]
Alejandro Rebenga wrote: Got stuck in an asteroid structure, while activating a mission acceleration gate. Stopping the ship doesn't cancel the acceleration gate activation so I was stuck there for a while. edit: it was in the lvl4 security mi...
- by Sylvia Kildare - at 2016.12.04 01:38:48
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130. Sticky:Dev blog: Monthly Economical Report - November 2016 - in EVE Information Portal [original thread]
Hahaha, love the bonus graph... good ol' Elite Drone AI price spike right there in cold, hard numbers. Scotsman Howard wrote: Has there been any concern about the faucet/sink ratios? It would see we have been seeing more isk come into the econ...
- by Sylvia Kildare - at 2016.12.03 13:13:25
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131. Sticky:This Week in EVE #133 - Week 48/2016 - in EVE Information Portal [original thread]
Sergey Hawk wrote: EVE devs over the next few weeks you will need to do several things. For Gods sake make Custom Tracking Position for camera
Limit deviation of the ship with dynamic camera. The ship in any case should not hide behi...
- by Sylvia Kildare - at 2016.12.02 14:34:29
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132. Sticky:Dev blog: Inception 1.5 - Further Improvements to the New Player... - in EVE Information Portal [original thread]
Erik theTroubled wrote: Can I ask if you will be voice automating all missions going forward? I found the starter missions if we can call them this were really engaging but when the career agents missions came up they were well very poor. Its ...
- by Sylvia Kildare - at 2016.12.02 04:28:23
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133. Announcement:EVE Online: Ascension - General feedback (PC) - in EVE Information Portal [original thread]
Corporeal Universalis wrote: In reply to those that may say that " the ones asking for the Classic Aura voice back are just 30-40 individuals ", what follows is a list of the 206 so far unique people having stated in this thread that: ...
- by Sylvia Kildare - at 2016.11.30 01:58:56
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134. Sticky:This Week in EVE #132 - Week 47/2016 - in EVE Information Portal [original thread]
Yep. Bring back the old Aura. New Aura is fine for the NPE, but for "warp drive actives" and docking voice confirmation and "you cannot jump" messages.... and ESPECIALLY for "skill training complete"... the old voice WAS EVE. Years of auditory com...
- by Sylvia Kildare - at 2016.11.28 13:34:08
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135. Sticky:Dev blog: Fitting Simulation - Virtual ship fitting in EVE Onlin... - in EVE Information Portal [original thread]
It's pretty damned cool on the whole. As people have mentioned before it was deployed, it would be nice to be able to check DPS tanked vs. various rat or single-damage type or omni damage.... and while I do love the new drone section of the fitti...
- by Sylvia Kildare - at 2016.11.17 14:45:27
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136. Titan Doomsday "Warp Disabled" Icon - Good idea, Bad symbo... - in Test Server Feedback [original thread]
Petrified wrote: That is good to have the locations for the effects defined, but the source of the effect needs to be distinguishable in this case. Like others are saying: can you make the icon appear different? It might not seem significant, b...
- by Sylvia Kildare - at 2016.11.13 14:35:37
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137. Sticky:This Week in EVE #130 - Week 45/2016 - in EVE Information Portal [original thread]
Thanks for the TWIE as always. Just for anywho who might be confused, though: if you've already verified your e-mail adddress(es) you don't need to do it again. I logged in to all 3 of my accts to check and make sure, and there was no way to veri...
- by Sylvia Kildare - at 2016.11.13 14:31:05
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138. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
RainReaper wrote: Samsara Toldya wrote: NPC Ventures use 4 Mining Turrets http://imgur.com/a/4FnbX
Cycle time <20s hax to the max Eh, kinda like how the NPC Serpentis version of the Dominix has like 8-10 railguns when ofc a re...
- by Sylvia Kildare - at 2016.11.04 19:06:37
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139. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Bloodstripes wrote: You can't run more than one burst off of a single module: - 2 bursts off of one module would require a duration of 180s. - 3 bursts off of 2 modules is almost doable, but you're still short a few seconds, even at max skills....
- by Sylvia Kildare - at 2016.10.29 01:48:10
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140. Sticky:[Ascension] Command Ship skill requirement changes - in Upcoming Feature and Change Feedback Center [original thread]
oiukhp Muvila wrote: Brown Pathfinder wrote: Fozzie can't you give CS 3 rig slots? And give extra mid +1 across the board? Why should a Command Ship be the only Tech II ships to have three rig slots? The whole point of limiting Tech II sh...
- by Sylvia Kildare - at 2016.10.29 01:43:33
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